JFrame
. Our game featured auto-generated levels and environments to improve player experience and replayablity. For this project I acted as team leader, concept designer, and programmer; as such, I designed the algorithms for level randomness, level generation, as well as the core logic of the game. The game can be downloaded and played here.
JFrame
and provide it with a user–friendly interface. One of our core objectives was to make it general enough to support a large array of user–made plugins with graph capabilities. As a result, it was awarded best framework of the course of Spring 2016.
The documentation for are project can be found here.